Here are some of the projects I have worked on by myself, or in a group at school.
2023 – Solo Project
For an intake assignment to a HBO Game art study I had to make a project based on multiple goals to improve the world. I chose to base it on making factories more productive and safer for the workers. What could be safer for workers than removing them from the picture. So replace them with Robots.
The goal is to complete a delivery in a certain time frame. To make it to this time frame you are required to create robots that will automize the workflow in the factory.
My main focus for this project was to make an amazing enviroment, that is detailed yet still readable. The way I handled this is by applying an line between the walls and floor, and then keeping the floor really clean and simple. Making the machines, character and items a bit more cartoony makes then pop out more aswell.
This project was made with the assignment to implement the theme “future dream”. Something I thought that would be more interresting was to not limit myself to human dreams. And what is better than a human, a frog. Frogs are simpleminded creatures so what is something they would want. They are always limited to reach flies within their reach so what if they could reach further so in other words closer to the flies in the air. By being able to fly the frog could be able to reach them.
The game obviously doesn’t start with the frog being able to fly, so he still has to hop around. With that in mind the main gameplay of this game is a platformer for the frog to reach his goal. With his first one being to reach bats that live in a cave in order to use them to fly.
I wanted to make this game have a amazing forest enviroment, which was quite challenging since I never made one before. So I researched basic foliage and plant to fill up the enviroment. I also researched different ways to make trees look good in a stylized manner. To enhance the enviroment I also made some godray particles to make it glow more, and falling leaves to make it more lively.
Because this was an assignment I had limited time to work on this. I am satisfied with how it turned out but if I had more time I would fill up the enviroment more to make it even more lively.
2021 – Programmer
This is a project about a man who has to infiltrate a space laboratory that has been taken over by cybernetically enhanced mercinaries. The goal of the game is to eradicate everyone that is there while also researching what they were working on that was so important for the mercenaries.
The game itself is a first person shooter where you need to traverse the laboratory and eliminate threaths. You can also scan the enviroment to learn more about the mercinaries and the research that was going on in there.
For this project I was the programmer, and was responsible for the functionality of the game. Some of the things I made in this project are a modular weapon system, A* pathfinding, Custom character physics, and the enemy behavior.
2021 – Solo Project
This is a second iteration of a project a made a year before this. That one was made in 2 days to spice up my portfolio in order to find an internship. I decided to revisit it and to improve it both mechanicly and visually. While also combining it with a school assignment.
Since the controls of this game were so simple I focussed on making it a mobile game. But with that in mind it was also a challenge to make it look good in 3d while also having acceptable performance(I didn’t have the best phone so I could test it easily).
I decided to keep the enviroment simple and readable. I wanted to add a randomly generated levels mechanic to the game, so baking the enviroment wasn’t a option. Because of this and trying to keep the performance intact I chose to not add shadows, but also adding black planes to the background to sort of fake them.
2019 – Programmer
This is a game about a little man that runs a magic shop. In order to up his stocks he has to traverse a dungeon with dangerous enemies that drop magical items. These can either be sold inside of the shop or you can try to combine some of them in order to get even better items.
I was one of the two programmer in this project. The things I were responsible for included the shop, inventory, dungeon generation and the enemies.